﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace RPG_The_Game.Cenas
{
    public class Cena_Pausa
    {
        Texture2D pausa;
        GameWindow Window;

        public Cena_Pausa(ContentManager Content, GameWindow Window)
        {
            this.Window = Window;
            pausa = Content.Load<Texture2D>("Pausa");
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(pausa, new Rectangle(0,0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);
        }
    }
}
